You can overexert yourself to channel more power than normal, pushing past the limit of what is safe for your body by accepting burn. Increases for each given level. At 12th level, this ability becomes a swift action. Mass cure serious wounds, using your level as the caster level. Alter your kinetic blasts as if with metamagic feats by accepting burns. At higher levels, select any weapon type that can be used with Weapon Finesse. Your allies are treated as if they possess the same teamwork feats as you for the purpose of determining whether you receive a bonus from your teamwork feats. This only consumes one use of Judgment. Also, the amount of temporary HP gained when entering a rage increases to 4 per Hit Die. You can expend 1 point from your ki pool as a swift action to imbue your natural attacks with energy specific to this dragon, dealing an extra 1d6 points of damage of the chosen energy type for a number of rounds equal to 1/2 your monk level. Spend 2 points from your ki pool as a standard action, heal a number of HP equal to your Monk level. Gain a pool of ki points that allow you to accomplish amazing feats with supernatural energy. Cause one enemy to die from joy or sorrow. Once per day, choose a target to smite. Summon an extraplanar dire wolf, 1d3 extraplanar monitor lizards, 1d4+1 extraplanar wolves that attack opponents. Summon an extraplanar dog that attacks opponents. Seamlessly cast spells and make melee attacks. Gain one at 1st level and every two levels after. You can move (half-speed) through a threatened square without provoking an attack of opportunity. You get an ability point every 4th level (4,8,12 etc) some races get bonus stats at char creation, like humans get +2 whereeveryou want, Aasimar has different version that give different bonuses like +2STR, +2 CHA or +2DEX, +2 CHA and so on. Each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects. Select a bonus feat at specific levels from a limited list. Strength measures muscle and physical power. Also gain +1 bonus to AC against charge attacks and on attack and damage rolls vs charging creatures. Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. Attacks opponents to the best of its ability. Skills. The damage dealt by it increases with level as dependent on your size and level. Confer on a subject the ability to see all things as they actually are (e.g. Niedzielan’s Table. Form a divine bond with your ranged weapon. Receive a morale bonus on all Persuasion skill checks made for Intimidation and Perception checks equal to 1/2 your Inquisitor level (minimum +1). Your unarmed attacks are treated as lawful weapons for the purposes of overcoming DR. Gain 2HP and +2 bonus to various attack and damage rolls and Will saving throws. Cause tall grass, weeds, and other plants to wrap around creatures in the AOE or those that enter the area. Cast 0-level spells, which can be reused at will. When using Gather Power for 1 full round, you can reduce the burn cost of a single wild talent by 3 points instead of 2. , search. Gain a reservoir of mystical arcane energy you can draw upon to fuel your powers and enhance your weapon. Bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. Select a bonus feat at given levels from a limited list. Add your Intelligence bonus on crit confirmation rolls with your chosen weapon. Attack with abandon at the expense of defense. Use of Alcohol, Blood and Gore, Suggestive Themes, Violence, Language. Gain spell resistance equal to 12 + your caster level. Stacks with Spell Focus. Your unarmed attacks can be treated as magic weapons are the purpose of overcoming DR. +2 bonus on saving throws against enchantment spells and effects. A wizard that specializes in one school of magic must select two other schools as his opposition schools. Select a group of weapons. Gain a bonus feat (metamagic, spell focus, or any other spellcaster feat) at various levels. Subtract 1 from the damage you take each time you are dealt damage from a weapon or a natural attack. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Add breath of life to your formula book as a 4th-level extract. At 10th, add Pinpoint Targeting. You specialize in fighting against larger, single targets, receiving bonuses to weapon attack rolls, damage rolls, and DC against such Studied Targets. You become a Huge dragon-like creature, gaining more abilities and bigger bonuses to various stats in the process. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Reflex save. Free victims from enchantments, transmutations, and curses. Also use the generously available Rods of Extend spell to cast the more necessary 1min/lvl things - Shield on Reggie, Shield & Shield of Faith on my naked druid & Amiri, Gravity Bow on Ekun. Gain +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants. Race - Aasimar [Musetouched] Usable a total number of rounds per day equal to your level + Wisdom modifier. Lasts as long as you continue your performance, calling down one bolt of lightning per round on a random enemy within 50 feet of you. A modder and expert cheater by the name of Niedzielan has the most comprehensive and frequently updated Cheat Table for Pathfinder Kingmaker as of yet. Counts as a move action and consumes 2 points from your ki pool. Each ally within 10 feet gains +4 morale bonus on saving throws against charm effects. When using the spell combat ability, you receive +2 circumstance bonus on concentration checks. Most attacks will merely reduce a target’s Hit Points, but some can also inflict a more lingering form of damage - Ability Damage. Use your Dexterity modifier instead of Strength with a light weapon, elven curved blade, estoc, or rapier for a creature of your size and category. Instantly cause a creature of your choice to become stunned. Summon 1d3 extraplanar soul eaters (evil)/1d3 extraplanar axiomites (not evil), 1d4+1 extraplanar redcaps (evil)/extraplanar balani azatas (not evil), or one bogeyman that attack opponents. Repeat at level 15. Once per day you pledge your protection to a willing creature for the day. Turn into a small elemental and back again. Standard action. Whenever you cast a spell that calls for a ranged attack, you can deliver the spell through a ranged weapon you wield as part of the attack. Whenever you attack with a weapon from the group, gain +1 bonus on attack and damage rolls. Receive Augment Summoning – makes your summoned creatures more powerful and robust – as a bonus feat, Receive Superior Summoning – allows you to summon more creatures – as a bonus feat. Learn an additional spell derived from your bloodline. At 4th level, gain +1 to AC and CMD. Whenever you use one or more infusions with a blast, you reduce the combined burn cost of the infusions by 1 (cannot be reduced below 0). Those affected must succeed a Fortitude save to avoid being Stunned for 1 round. You can heal wounds by touch or deal damage to undead (in both cases, 1d6 points of damage for every two Paladin levels). Usable more times per day as you gain levels. Once per day, increase your movement speed by 30 ft. Additionally, your movement doesn't provoke attacks of opportunity. Whenever you can select a new Slayer talent, you can instead choose to gain an additional use per day of this ability. At 14th level, the effects of a mutagen last for 1 hour per level. Use your Constitution score in place of your Intelligence score when qualifying for combat feats. see through normal and magical darkness, see exact locations of creatures or objects under blur or displacement effects, etc). Lasts for 1 hour per druid level or until you change back. Mage Armor, Barkskin, Longstrider, See Invis (communal), Delay Poison (communal). When you hit with your chosen weapon, you can spend 1 point from your Arcane Pool to skip rolls and maximize your weapon damage. Take no damage on a successful Reflex saving throw against attacks and take only half damage on a failed save. When you throw a bomb, it doesn't affect allies. same as melee, except for anything that specifies itself as a ranged attack (Scorching ray, acid splash, bows, etc). Druids are proficient with light and medium armor (cannot be metal), wooden shields, natural attacks of any form they assume. Oh, and down the mutagen. Higher levels means more and more powerful feats as well as more ki points to accomplish those feats. Turn into a bear and back again. Pathfinder: Kingmaker has released on consoles to eager fans of the series. When doing so, you can make one additional attack at your highest base attack bonus and can combine these attacks with any combination of unarmed strikes and weapons that have the monk special weapon quality. Select a creature type from the ranger favored enemies list. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. These bonuses increase by 1 every 3 levels thereafter. The following are some basic formulas of calculating Attack and Damage numbers: When using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled instead of increased by half. An animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level; their size increases at later levels. These rounds need not be consecutive. You can use wild talents – magical abilities similar to spells but drawn from your innate psychic talent and usable at will. Skills listed here are Consolidated Skills, where core Pathfinder skills are aggregated into skill groups, to increase the … The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. Form a bond with your fighting companions. Make an attack of opportunity as an immediate action against an opponent who hits you with a melee attack, provided they're within reach. 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